Valheim Ore不能傳遞 - Valheim players are divided over ore teleportation, and devs are listening | VG
( Updated : October 27, 2021 )
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Valheim Ore & Metal Teleportation & Quick Transfer Valheim players are divided over ore teleportation, and devs are listening | VG Empyrion Galactic Survival紹介&メモ
Valheim studio says there are "no plans" to let players teleport ore You need to have JavaScript enabled in order to access this site. Valheim Ore & Metal Teleportation & Quick Transfer Valheim players are divided over ore teleportation, and devs are listening Empyrion Galactic Survival
The Unrestricted Portals Mod for Valheim by xAfflict on Nexus Mods allows players to transport metal ore and other non-teleportable items Valheim Ore & Metal Teleportation & Quick Transfer guide shows can you teleport copper, tin, silver, iron, how to teleport ore & metal As it stands, players can build portals to teleport them around the map, but they become unusable when you have ore on your character, meaning Valheim's portal ore restrictions "changed many times during In Valheim, you can eventually build portals to instantly teleport from Developers have just released a new patch for Valheim which removes some exploits and brings small fixes in various areas of the game the first group annoyed about having to ship, carry ores from point A to point B rather then having the option to teleport. The second group are ストーリ的には宇宙船タイタンのワープドライブの故障により宇宙船が操作不能に これはPromethium Ore隕石でドリルで掘るとPromethium Oreがになりました。 中文. Black Legend 中文版 · 中文. 格鲁姆索尔骑士团2 中文版 · 中文. 胡闹厨房:全都好吃破解版
Login Store Home Discovery Queue Wishlist Points Shop News Stats. Home Discussions Workshop Market Broadcasts. Change language. STORE Home Discovery Queue Wishlist Points Shop News Stats. Install Steam. Store Page. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Valheim Store Page. XeQon View Profile View Posts. So I've seen 2 main camps of players, both being equally as vocal at least what I've seen. the first group annoyed about having to ship, carry ores from point A to point B rather then having the option to teleport. The second group are individuals that think that allowing teleportation of ores would ruin the games experience. I'm in the middle, early on I think that not being able to teleport with ores is awesome! as it encourages exploration, mistakes to be made, etc. However, I can see why individuals who have beat the game at least the available content can get annoyed with having to travel the same route that could take minutes over and over again. My solution! or at least what I think could possibly make both sides happy. I would make teleportation with ores allowed, now hold on here me out because that not it. although you could it would come at a risk! the risking being that the raw ore material could cause a reaction to occur during the teleportation process. This reaction could be explained lore wise that the ore can interfere with portals magic which will lead to said reaction if you force the portal to work. this way when your first playing you may not take that risk as you likely don't have very much ore to spare if a reaction were to occur. This would also make it possible to still keep the "adventure" part of the game going even as content is released as you don't want to lose new materials that you do not have easy access to. Obviously the developers have stated the most likely will never implement ore teleportation but I thought this may be a cool idea if they ever considered it. either way I'd prefer no ore teleportation if they are unsure. Showing 1 - 15 of 24 comments. Crafty View Profile View Posts. I say remove buildable portals and make them apart of the world generation. That way they can keep them balanced while also making them feel like a treasure within the world you have to explore to find. Then they could actually remove the item restrictions because they could just make portals never appear near highly valuable items. Id much rather portals work this way than the player being able to build them. Its too easy to cheese, even if they restrict items. The other idea I had which I made a thread about is adding the ability to sleep on ships as well as store more inventory on them. Basically amp up the ship meta and make it more of a core aspect of the game, rather than ships feeling just like "mounts" you use for a bit until you can build a portal. Ultimately I think portals ruin the game, id rather see them buff other aspects like I said rather then being able to magically teleport around. Portals undermine what could be one of the best parts of the games, which is exploring with ships. I've seen people say stuff like "well if you don't like them, don't use them", and my response to that is that the game is being balanced around the use of portals, if you force yourself not to use them, it becomes way more tedious to do certain things. Id rather them focus on balancing the game around the player not being able to build portals at all. Which means they could buff certain aspects of the game. So again, having portals in the core meta of the game means they've got to always balance things around them. Last edited by Crafty ; 25 Mar pm. I was thinking more of an official solution rather then a mod. And there's tons of different ways they could provide solutions. Originally posted by XeQon :. EasyPrey View Profile View Posts. I am not a portal fan since it seems like an easy-cheesy way to deal with a large map. I'd much rather see a diverse transportation solution to include, as suggested, the upgrading and focus on marine transportation on ship beds, defenses, buildables, etc , For land transport which should be transportable on larger ships , horses seem the most obvious solution, and could allow for a fun training mini-game-- think of a rodeo where you need to stay on a bucking horse for so many seconds to raise him to the next heart level. Each level increases the difficulty, or lengthens the time needed to stay on. At level 3 you can put a saddle on and use as a mount, level 4, bronze armor, at 5 iron, 6 black metal, highest level 7, you can transport on a ship. A different training mini-game could be used for a different animal such as a grizzly bear. To get to mount level, you need to fight the grizzly and dodge or block so many attacks before he considers you worthy. Later to raise his level, while mounted, you need to take him fishing and catch so many fish with a paw attack. Anyway, just brainstorming a little but I really think portals should have never even been a thing they were never necesary since they only open too many doors for just exploiting the game. However, I will add that like many of you, I love the exploration but the game needs to give us more reasons to explore, other than resource hunting. For example, different biomes can spawn rare mounts that need to be found, or imagine a few small, unique biomes that have only one instance in the world. Exploration achievements. There are many possibilities that can be implemented to promote exploration and keep the game world feeling alive and relevant from day 1 right through to day Let me know what you all think. Last edited by EasyPrey ; 25 Mar pm. guidobot View Profile View Posts. One easy solution: 1. But not Dragon Eggs - they're magical. Just because The next 2 level portals are made with 10 silver then 10 black metal etc. Optionally, items made using higher level metals are also restricted. Wolf armor can not be transported through an iron portal. Another option would be to also have a base level "Bronze" portal but cost 10 bronze and transport metal items up to bronze. But this goes against the notion of making portals come in at higher level, etc. Last edited by guidobot ; 27 Mar pm. SiEgE View Profile View Posts. Limiting ore transportation has solid ground - to make using carts and ships a thing. Not only that, but that also alters gameplay towards planning resource gathering on closer, reachable spots. From what I understand, current portal mechanics is something I'd call "a placeholder". Too cheap and strangely balanced for a real thing. More like a development tool. Personally I love portals and the logistics around them but they are the most powerful thing in the game and it does not make sense for them to be so accessible. It also doesn't make sense you can teleport anything made of metal but not metal itself. Forcing you to use ships to transport ore more than once or twice is more of chore than necessary game device. There are lots of other reasons to use ships and more to come. The need for carts and roads would be diminished though and perhaps something else could make them more useful. raising the cost of building with stone, which also makes little sense vs. the size and weight of rocks? luponix View Profile View Posts. to unintuitive, new players will just go through portals and wonder why they have less ore once they start smelting. Brickless View Profile View Posts. The answer isn't changing but adding. The devs said they will add ship customisation. They would be smart to give you the option of a large, heavy ship that can house your crafting stations. Now you move your base to the ores. A backpack would be nice so you could transport a lot of stuff on foot teleport but which would make fighting very hard. similar to outworld The biggest thing to add would be blueprints you can save structures into and then build them instantly somewhere else. I would sya I find the restriction pretty much invalidates the point of the portal entirely. The only reason to build one is because you need to search far and wide for or to bring back to whatever central "hometown" base you're working on. Everything else can be sourced locally and transported without problem. If I can't carry ore through the portal, then the feature is DOA for me. I would be happy to have the ability be somehow locked behind a "second level" portal with greater resource requirements to build, which I think is a good compromise on the issue that gameifies the idea without being too op, but, again, without it I have no reason to even use the feature. instead of a bigger backpack i would like to see a menu where you place your gear instead of wasting so many slots just for your armor and equipment it should have its unique place, head torso cape etc, grounded had the same problem but it was fixed recently i hope valheim will do the same. Last edited by Crafty ; 26 Mar pm. Maluszek89 View Profile View Posts. then game will be to easy. no teleportation for ores is something what i can accept. fast travel into one way is ok! kripcision View Profile View Posts. SOLUTION, pigeon carriers to bring the ore back to base Skippy The Magnificent View Profile View Posts. IMHO, the portal restriction is a bit over restrictive, and even then, the restriction kinda doesn't make much sense. Nitpicking, I know, but still Anyway, I understand that the main point of the game is exploration and adventure with building following closely behind, but realistically, once you visit an area, how often are you going to re-visit that area once the resources you need are gathered? The 2 options I can think of that would be a good balance between the portal issue is this Tiered portals. This has been explained many times so I don't think any further explanation on them is needed. Using the existing portals, but modify what is allowed through them, and by this I mean by not allowing unrefined resources I. ores through them, but allowing the refined resources ingots into them. I myself am in favor of option 2 simply because it forces you to at least set up a "mining camp" in an area to gather resources and survive while they are being smelted, but still able to bring back the refined resources back to your primary base. Last edited by Skippy The Magnificent ; 27 Mar pm. Per page: 15 30 Date Posted: 25 Mar pm. Posts: Discussions Rules and Guidelines. Report this post REASON. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. Privacy Policy Legal Steam Subscriber Agreement Cookies. View mobile website.
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